So, they launched the game knowing that certain elements were not exactly what they wanted. GSC, the studio behind the game, always maintained that they needed to get the game out for fear they would be shutdown by then money-provider THQ. When STALKER: Shadow of Chernobyl came out last year is was seen as an ambitious project, with a very long development time (somewhere around 7 years), that delivered a deep and interesting world but lacked several of the features the team had talked about prior to release.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |